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Mahjong solitaire epic board 5
Mahjong solitaire epic board 5








mahjong solitaire epic board 5
  1. #Mahjong solitaire epic board 5 how to
  2. #Mahjong solitaire epic board 5 windows 10
  3. #Mahjong solitaire epic board 5 tv

You can’t recognize patterns from inside individual blueprints. You need a controller, because it’s a lot easier to recognize patterns from a central piece of code.

mahjong solitaire epic board 5

This would ( probably ) be the level blueprint. In addition to these brick BPs and movies widgets, you need a central controller blueprint. Then also have a name variable in each brick, so you can represent seasons, for instance ( I don’t play the game so I’m fumbling a bit here ). In the case of number bricks it’s the actual number, in the case of seasons ( for instance ), it’s just a number so you have a reference point ( a bit like a jack in playing cards could be considered 11 ). You have the ‘id’ which will just be a number. I think the best approach is to have a few variables in each brick.

#Mahjong solitaire epic board 5 how to

Laying them out randomly is literally a few blueprint nodes, the most tricky part is how to know when they’re pairing up. Whether you do the bricks with BPs or widgets doesn’t really matter, I get the idea what you’re most focused on is how to program the logic. You would need to make all of the possible textures obviously. For sure the little videos that play would be widgets. You could either do it with static meshes in blueprints, or widgets. Maybe I’ve got the terminology wrong and need Mahjong Solitaire and not the 2-4 player Classic Mahjong. Shanghai Great Moments: Intro and Mah-Jongg Theme Gameplay - YouTube Except for the placement, if I am in luck.įor reference (Warning: Might contain nostalgic moments from childhood): The problem here is that I don’t actually need any premade assets since I’m doing these on my own but also further down the road this is not the Mahjong I am talking about and probably comes with Blueprints that does apply to what I really need - which is far less than this MP asset provides or probably does not have. I found some pointers like “Memory games” that would have similar mechanics but still looking for any viable tutorials which would solve my “place fixed number of meshes randomly on fixed positions” issue. But there might be stones with the four seasons which you can pair like Winter + Summer or Summer and Autumn.įrom my perspective, I have the feeling that such mechanics could be done inside Blueprints, but really looking for some opinion here what would be a good approach. Example: You have Stones with Numbers - So you can click on a stone with the number 1 and on another stone with the same number to delete it. Then, how to tell stones what type of stone they are. As a Senior Artist, it’s not a big deal for me to get all stuff done from the graphical side of things, but struggling to find certain Blueprint mechanics to place a fixed number of assets on a fixed number of actors or predefined positions - and randomize it. There is a fixed number of existing “common” layouts on how stones get placed.

#Mahjong solitaire epic board 5 windows 10

It gives me and Windows 10 headaches to make it run here and there and I thought it might be an interesting little project, building a very very simple Mahjong game in UE4. I tried to show her a lot of games but this is the one she loves: A very specific Mahjong game from the 90’s.

mahjong solitaire epic board 5

#Mahjong solitaire epic board 5 tv

The long cringe part: My mother turned 70 and due to medical things she has a hard time doing anything else than watching TV or sometimes playing a game. If it happens that the game can’t be finished, I would love to add a randomize button that randomizes the stone’s position, but keeps the layout intact.If two of the same stones gets clicked by the mouse, they need to be deleted and on top of each stone, I need to show a plane where I can load in a fitting video/flipbook animation.I need to figure out how to place a fixed number of Mahjong stones on a fixed grid (made of single actors / null objects for example) randomly.Today, I have some very personal request and maybe I can find some help out here on getting some ideas on how to deal with this task.










Mahjong solitaire epic board 5